440: 3D First-Person Adventure Game
Semester Project: Digital Arts - Academy of Fine Arts and Design (2021)
Authors:
Adela Lujza Lučeničová - Programming
Emma Zahradníková - Art
Natália Zajačiková - Story telling
Authors:
Adela Lujza Lučeničová - Programming
Emma Zahradníková - Art
Natália Zajačiková - Story telling
Exhibitions:
Neuroworm and Machines of Escape
Jun 2023
Kunsthalle, Bratislava, SVK
Game 440
© Photo by Natália Zajačiková
Kunsthalle, Bratislava, SVK
Game 440
© Photo by Natália Zajačiková
Second Nature | Shape of Future Earth
Jul 2022
At Home Gallery, Šamorín, SVK
Group exhibition of audiovisual and interactive artwork of Studio Galaxy Guide students
Game 440
The work deals with the topic of the inability to face the consequences of one’s actions and the constant postponing, overlooking and covering the causes of problems that will have fatal consequences for future generations of humanity.
This work touches on the themes of environmental pollution and devastation and the arrogance of a system based on the principle of endless growth in an environment of limited resources.
In this 3D interactive game, we can walk through the environment of a chemical waste dump from the former Juraj Dimitrov Chemical Plant in Bratislava’s Vrakuňa district during the later Anthropocene, in which the georelief is no longer made up of natural rocks, but contains traces and products of human activities. Artificial becomes natural, natural stimulates the beginnings of new processes, and these subsequently the emergence of new entities, for which the landfill is a natural habitat. What is toxic to a human can be a source of (non)life for someone/something else.
The newly formed entity as the culmination and materialization of endlessly postponed solutions.
At Home Gallery, Šamorín, SVK
Group exhibition of audiovisual and interactive artwork of Studio Galaxy Guide students
Game 440
The work deals with the topic of the inability to face the consequences of one’s actions and the constant postponing, overlooking and covering the causes of problems that will have fatal consequences for future generations of humanity.
This work touches on the themes of environmental pollution and devastation and the arrogance of a system based on the principle of endless growth in an environment of limited resources.
In this 3D interactive game, we can walk through the environment of a chemical waste dump from the former Juraj Dimitrov Chemical Plant in Bratislava’s Vrakuňa district during the later Anthropocene, in which the georelief is no longer made up of natural rocks, but contains traces and products of human activities. Artificial becomes natural, natural stimulates the beginnings of new processes, and these subsequently the emergence of new entities, for which the landfill is a natural habitat. What is toxic to a human can be a source of (non)life for someone/something else.
The newly formed entity as the culmination and materialization of endlessly postponed solutions.